Tyler Walters - Technical Artist
       Primal Carnage       Studio: Lukewarm Media
      Credit: Special Thanks / Artist
      Platforms: PC

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  • Early game engine evalutions & support
    (Cryengine, Unigine, Unreal)
  • 3d modeling/texturing
  • Materials
  • Lighting
  • Media



Shotgun I made from start to finish. HP/LP bakes textured in Photoshop.
Revolver I made from start to finish. HP/LP bakes textured in Photoshop.
Hunting knife I made from start to finish. HP/LP bakes textured in Photoshop.
I ported and setup various assets the team had made for an early announcement that we had decided to move from Unigine to Unreal Engine 3