Moss: The Forgotten Relic
Polyarc
Technical Art Director
PC, Steam Deck, PS5, Xbox One, Xbox Series X/S, Switch 1 & 2
Polyarc
Technical Art Director
PC, Steam Deck, PS5, Xbox One, Xbox Series X/S, Switch 1 & 2
- Multi-platform optimizations and development workflows
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Cinematic camera setup and direction
- Global rendering features
- VFX, shaders, and texturing
- Gameplay camera design and scripting
- Additional gameplay and marketing support
- Trailer production
- Outsourcing coordination and collaboration
Some behind the scenes effort I took on also included extracting gameplay state driven cinematic character animations for editor playback reference while keyframing camera motion, taking nearly as much time as the keyframing itself.