Moss: Book II
Studio: Polyarc
Credit: Technical Art Lead
Platforms: PC (VR), PS4 (PSVR1),
PS5 (PSVR2), Quest 2/3, Pico 3/4
Studio: Polyarc
Credit: Technical Art Lead
Platforms: PC (VR), PS4 (PSVR1),
PS5 (PSVR2), Quest 2/3, Pico 3/4
- Multi-platform optimizations and development workflows
-
VFX
- Materials
- Simulation/Destruction
- Houdini & Unreal tools
- Gamelay Systems
To do so I incorporated the use of Pivot Painter as a means to support vertex motion calculations for each portion of geometry.