Tyler Walters - Technical Artist

      Moss: Book II
      Studio: Polyarc
      Credit: Technical Art Lead
      Platforms: PC (VR), PS4 (PSVR1),
      PS5 (PSVR2), Quest 2/3, Pico  3/4


  • Multi-platform optimizations and development workflows
  • VFX
  • Materials
  • Simulation/Destruction 
  • Houdini & Unreal tools
  • Gamelay Systems



Some examples of Arcane materials and vfx that I built
I reworked a majority of the material based foliage interaction logic that had been developed for the first game, with a focus on improving the beleviebility and satisfaction of movement, while keeping it as performant as possible. 

To do so I incorporated the use of Pivot Painter as a means to support vertex motion calculations for each portion of geometry. 
I setup a material based workflow and built 2d vfx for all of the game’s 100 unique story book pages. During this process I worked closely with the artist Chris Alderson, who was painting each page, to understand what visual elements would amplify each page and the story being told.