Tyler Walters - Technical Artist
       First Contact       Studio: Oculus
      Credit: Technical Artist
      Platforms: PC (VR)

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  • Early game engine support and evalutions
  • 3d modeling/texturing
  • Materials
  • Lighting
  • Media



Setup holographic butterfly materials and blueprint logic to support hand velocity based interactions
This is an example of what the dynamic lighting adjustments
Built out screen material with performant baked local lighting approach and a workflow to support artists in creating animations that were performant for VR