Tyler Walters - Technical Artist / Game Dev
First Contact
Oculus
Technical Artist
PC-VR


  • Shaders, rendering, lighting, VFX, 3D modeling, and texturing
  • Tools and workflows  
  • Interactive gameplay design support
  • Profiling and optimizations


Built out screen shader with a baked local lighting approach and workflow to support artists in creating animations that were performant for VR.
This is an example of the dynamic lighting adjustment in action.
Setup holographic butterfly shader, vfx, and blueprint logic to support hand velocity based interactions.
Screenshot of baked lighting that I drove from start to finish.