Tyler Walters - Technical Artist / Game Dev
Dreamdeck
Oculus
Technical Artist
PC-VR


  • Lighting, vfx, shaders, and optimizations
  • Prototyped many experiences before entering full development
  • Taught newly hired team how to navigate production in UE4



I developed the entirety of this experience outside of primary character animations and audio.
Worked with multiple artists to bring this experience to life with vfx systems and shader support across all assets.
Built our lighting solution, and supported with shader development and vfx. Also worked with vfx artists at Epic to integrate outsourced assets.
Developed trex shader, vfx, and optimization solutions.
Provided team with logic to drive mirrored character representations and physics driven animation solutions.
Supported this experience with vfx systems.