Tyler Walters - Technical Artist / Game Dev
2013 Infected Wars
Action Mobile Games
Core Team
iOS, PS Vita


  • Designed and scripted a majority of gameplay scenarios
  • Setup all cinematic cameras and logic
  • Collaborated with individuals contracted to support VFX, Animation, and Audio needs
  • Modeled and textured a handfull of levels, props, and characters
  • Rigged and animated multiple characters and assets in Maya
  • Incorporated technical animation solutions like physical hit impacts, additive animations, and root motion based spawning
  • Lit all levels
  • Optimized all content to work on very low spec iOS devices released between 2010-2013



Examples of cineamtics and gameplay events that I setup with most character animations done by others.
Supported project with various sets of keyframed animations. One of my favorite results was from implementing additive head roll/bob animations that made the zombies appear weak in the neck and much more dynamic.
Visually clean gameplay scripting solutions were a bit limited using UE3 Kistmet back in the day, but we made it work.. :O
iPad capture to show off latest rendering tech during the mobile game boom.
Led friends and family playtests.